![]() ![]() This benefit lasts for 1 minute or until you successfully use this feature against a different target. ![]() Additionally, if you deal Sneak Attack damage with a dagger, you can reroll a number of the Sneak Attack damage dice up to your Wisdom modifier (minimum 1). On success, you can use Sneak Attack against that target even if you don't have advantage on the attack roll. You have advantage on this roll against humanoid creatures, and disadvantage against constructs and elementals. Starting at 3rd level, you can use the bonus action granted by your Cunning Action to make a Wisdom (Medicine) check targeting a creature with a DC equal to its AC to analyze its weak points. When you use a Healer's Kit, the target regains additional hit points equal to your Wisdom modifier. If you already have proficiency with Medicine, you can choose to gain proficiency in one of History, Nature, or tool proficiency with an Herbalism Kit.Īdditionally, you can use the bonus action granted by your Cunning Action to use a make a Wisdom (Medicine) check, administer or consume a Healing Potion, or use a Healer's Kit. When you choose this archetype at 3rd level, you gain proficiency in the Medicine skill. Surgeons tend to be fastidious and educated, but where their moral compass points can vary widely on what brought them to their calling. Unwise would be the one that underestimates the deadly precision of surgeon, for cutting things open was never the hard part of their job. Few things phase a rogue that has spent time seeing the worst that the battle field has to offer - roper bites, dragon burns, acid sprays and worse - and their in depth knowledge of anatomy can cut both ways on the battlefield. A different cut entirely, a surgeon is a rogue that has come from the bloodiest walk of life possible. ![]()
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